Games/Inventions

Adam Tobin, Part 2

The Exploratorium's Adam Tobin talks about what makes a great toy and shares ruminations from a Muppet colloquium.

Adam Tobin, Part 2

Adam Tobin: After I sold the first toy company, I had a few larger-scale projects I'd always wanted to pursue. The first thing I wanted to make was a clock that told time with rolling marbles. I'd wanted to make it since I was a kid. And I started making it and ended up making a few other contraption-type pieces. It was just such a joy for me, after years of designing things to be mass produced to say, "I'm just going to make one, and I'm not as concerned about how you can make 10,000 of these." In essence, they were very large one-of-a-kind toys.

CV: Do you still work on those projects?

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  • Chris Metzen, Part 1

    Chris Metzen, Part 1 World of Warcraft's Chris Metzen talks about the power of spinning ideas, and how he got his big break on a bar napkin.

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“...to avoid the pressure of writing a TV script you wind up coming up with five songs in one day. So it's good to have those sorts of escape valves.”
Howard Kremer

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