Dan Brodnitz: I read that you also create mechanical art. What’s that work like?
Adam Tobin: After I sold the first toy company, I had a few larger-scale projects I’d always wanted to pursue. The first thing I wanted to make was a clock that told time with rolling marbles. I’d wanted to make it since I was a kid. And I started making it and ended up making a few other contraption-type pieces. It was just such a joy for me, after years of designing things to be mass produced to say, “I’m just going to make one, and I’m not as concerned about how you can make 10,000 of these.” In essence, they were very large one-of-a-kind toys.